Title:

Advanced Computer Graphics (in English)

Code:PGPa
Ac.Year:2017/2018
Term:Winter
Curriculums:
ProgrammeBranchYearDuty
IT-MGR-1HMGH-Recommended
IT-MSC-2MBI-Elective
IT-MSC-2MBS-Elective
IT-MSC-2MGM-Compulsory-Elective - group G
IT-MSC-2MIN-Elective
IT-MSC-2MIS-Elective
IT-MSC-2MMI-Elective
IT-MSC-2MMM-Elective
IT-MSC-2MPV-Elective
IT-MSC-2MSK-Elective
Language:English
News:
Dear students,
hello, currently you can see all the terms in which you can achieve "points" in the course. The timing of the terms, however, will be updated after we discuss them with you and if you see date 24.12.2017, it means "not defined yet".
Pavel Zemčík

This course is instructed in English, and it is intended for incoming Erasmus+ students, too.
Credits:5
Completion:examination (written)
Type of
instruction:
Hour/semLecturesSem. ExercisesLab. exercisesComp. exercisesOther
Hours:2600026
 ExaminationTestsExercisesLaboratoriesOther
Points:5190040
Guarantee:Zemčík Pavel, prof. Dr. Ing., DCGM
Lecturer:Beran Vítězslav, Ing., Ph.D., DCGM
Čadík Martin, doc. Ing., Ph.D., DCGM
Zemčík Pavel, prof. Dr. Ing., DCGM
Instructor:Milet Tomáš, Ing., DCGM
Tóth Michal, Ing., DCGM
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Graphics and Multimedia FIT BUT
Prerequisites: 
Computer Graphics (PGR), DCGM
Computer Graphics Principles (IZG), DCGM
Schedule:
DayLessonWeekRoomStartEndLect.Gr.St.G.EndG.
MonlecturelecturesE10512:0013:501MITxxxx
MonlecturelecturesE10512:0013:502MITxxxx
MonlecturelecturesE10512:0013:50INTE
 
Learning objectives:
  To get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. To learn how to practically implement selected algorithms through projects.
Description:
  Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioral animation, special rendering methods and techniques (non-realistic rendering, special effects).
Subject specific learning outcomes and competences:
  The students will get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. They will also learn how to practically implement selected algorithms through projects.
Generic learning outcomes and competences:
  The students will practice teamwork on the projects, work with literature, and practical experience with C/C++ language.
Syllabus of lectures:
 
  1. Introduction, limits of computer graphics, physics reminders/Úvod, omezení počítačové grafiky, připomínka fyziky (Zemčík 18.9. slajdy/slides)
  2. Advanced work with shaders/Pokročilá práce se shadery, Frame Buffer, Teselation, Compute Shader (Milet 25.9. slajdy/slides FitGL)
  3. Visibility, shadow maps, shdow volumes, real-time global illumination/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení  (Milet, 2.10. slajdy/slides)
  4. CUDA and OpelCL/CUDA a OpenCL (Kula???, 9.10. slajdy/slides)
  5. Terrain rendering/Zobrazování krajiny (Starka 16.10. slajdy/slides slajdy/slides)
  6. Large scenes/Rozsáhlé scény, level of detail (Starka lod velké scény/large scenes, 23.10.)
  7. Optimization of ray tracing/optimalizace sledování paprsku (Zemčík 30.10. ray tracing program pray slajdy/slides)
  8. Advanced Gl/Pokročilé metody GI (T. Lysek 6.11.)
  9. Rendering of scenes with high dynamic range - HDR/Zobrazování scén s vysokým dynamickým rozsahem - HDR, (Čadík 13.11. slajdy/slides)
  10. Test,Animation of skeletal structures/ Animace kloubních soustav, "motion capture" (Fědor???  20.11.)
  11. Haptic and stereo rendering/stereozobrazení (Sochor, FI MU 27.11.)
  12. Non-photorelistic rendering/Nefotorealistické zobrazování, pokročilé metody (Čadík/Sýkora, 4.12.) 
  13. Virtual and augmented realisty/Virtuání a rozšířená realita (Beran, 11.12. slajdy/slides)

POZOR!!! Témata a data přednášek jsou orientační a budou v průběhu semestru aktualizována.

NOTE: The topics and dates are just FYI, not guaranteed,  and will be continuously updated.

Syllabus - others, projects and individual work of students:
 
  1. Homeworks (5 runs) at the beginning of semester
  2. Individually assigned projects.
Fundamental literature:
 
  • Články IEEE, ACM, Wikipedie
  • Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012 
Study literature:
 
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
Progress assessment:
  Homeworks, mid-term test, individual project.