Title:

Advanced Computer Graphics (in English)

Code:PGPa
Ac.Year:2017/2018
Sem:Winter
Curriculums:
ProgrammeFieldYearDuty
IT-MSC-2MBI-Elective
IT-MSC-2MBS-Elective
IT-MSC-2MGM-Compulsory-Elective - group G
IT-MSC-2MIN-Elective
IT-MSC-2MIS-Elective
IT-MSC-2MMI-Elective
IT-MSC-2MMM-Elective
IT-MSC-2MPV-Elective
IT-MSC-2MSK-Elective
Language of Instruction:English
Credits:5
Completion:examination (written)
Type of
instruction:
Hour/semLecturesSeminar
Exercises
Laboratory
Exercises
Computer
Exercises
Other
Hours:2600026
 ExamsTestsExercisesLaboratoriesOther
Points:5190040
Guarantor:Zemčík Pavel, prof. Dr. Ing. (DCGM)
Lecturer:Beran Vítězslav, Ing., Ph.D. (DCGM)
Čadík Martin, doc. Ing., Ph.D. (DCGM)
Zemčík Pavel, prof. Dr. Ing. (DCGM)
Instructor:Milet Tomáš, Ing. (DCGM)
Faculty:Faculty of Information Technology BUT
Department:Department of Computer Graphics and Multimedia FIT BUT
Prerequisites: 
Computer Graphics (PGR), DCGM
Computer Graphics Principles (IZG), DCGM
 
Learning objectives:
  To get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. To learn how to practically implement selected algorithms through projects.
Description:
  Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioral animation, special rendering methods and techniques (non-realistic rendering, special effects).
Subject specific learning outcomes and competencies:
  The students will get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. They will also learn how to practically implement selected algorithms through projects.
Generic learning outcomes and competencies:
  The students will practice teamwork on the projects, work with literature, and practical experience with C/C++ language.
Syllabus of lectures:
 
  1. Introduction, limits of computer graphics, physics reminders/Úvod, omezení počítačové grafiky, připomínka fyziky (Zemčík 18.9. slajdy/slides)
  2. Advanced work with shaders/Pokročilá práce se shadery, Frame Buffer, Teselation, Compute Shader (Milet 25.9. slajdy/slides FitGL)
  3. Visibility, shadow maps, shdow volumes, real-time global illumination/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení  (Milet, 2.10. slajdy/slides)
  4. Visibility, shadow maps, shdow volumes, real-time global illumination II/Výpočty viditelnosti, stínové mapy, stínová tělesa, real-time globální osvětlení II (Milet, 9.10. slajdy/slides)
  5. Optimization of ray tracing/optimalizace sledování paprsku (Zemčík 16.10. ray tracing program pray slajdy/slides)
  6. Advanced Gl/Pokročilé metody GI (T. Lysek 23.10.slajdy/slides)
  7. CUDA and OpelCL/CUDA a OpenCL (Kula, 30.10. slajdy/slides)
  8. Physically based shading, Anti Aliasing (Starka 6.11. slajdy/slidesslajdy/slides)
  9. Large scenes/Rozsáhlé scény, level of detail (Starka lod velké scény/large scenes, 13.11.)
  10. Test, Rendering of scenes with high dynamic range - HDR/Zobrazování scén s vysokým dynamickým rozsahem - HDR, (Čadík 20.11. slajdy/slides)
  11. Animation of skeletal structures/ Animace kloubních soustav, "motion capture" (Fědor 27.11.) / Haptic and stereo rendering/stereozobrazení (Sochor, FI MU 27.11.)
  12. Pokročilé metody realistického zobrazování/Advanced methods of realistic rendering (Čadík/V. Havran, ČVUT v Praze, 4.12.) 
  13. Virtual and augmented realisty/Virtuání a rozšířená realita (Beran, 11.12. slajdy/slides)
POZOR!!! Témata a data přednášek jsou orientační a budou v průběhu semestru aktualizována.

NOTE: The topics and dates are just FYI, not guaranteed,  and will be continuously updated.
Syllabus - others, projects and individual work of students:
 
  1. Homeworks (5 runs) at the beginning of semester
  2. Individually assigned projects.
Fundamental literature:
 
  • Články IEEE, ACM, Wikipedie
  • Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012 
Study literature:
 
  • Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
Progress assessment:
  Homeworks, mid-term test, individual project.
 

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